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501 Great Games - Volume One (2001)(Guildhall Leisure Services).iso
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Text File
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1998-02-10
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6KB
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149 lines
Rhythm loop database file
!beginrl play
!period1 24
!period2 96
=A=@1
=B=@2
=C=@3
=D=@4
=E=@5
=F=@6
=G=@7
=H=@8
=I=@9
=J=@10
=K=@11
=L=@12
=M=@13
; cadences that I made up on my own... 01/15/98
;000
!loop 2
!rest 96
!endloop
;002
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:I*..*..*.....*.....*.....*.....*.....*..*..*.....*..*..*.....*..*..*.....*.....*..*..*.....*.....
_end
;003
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:D*................................*..............*..*............................................
:E...*................................*.....*...........*.........................................
:F......*.......................*.................................................................
:G.........*..................................................*.....*.............................
:H............*..*..*..*..........................................................................
:I........................................................................*.*.*.*.................
:J...........................*....................................................................
:K........................*...........................................................*.....*.....
_end
;004
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:J*..*..*.....*.....*.....*.....*.....*..*..*.....*..*..*.....*..*..*.....*.....*..*..*.....*.....
_end
;005
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:D..................*..*......................................*...................................
:E...............................................................*................................
:F................................................................................................
:G..............................*..*........*..*....................*.............................
:H........................*.*.*.......*.*.*...........*.....*..........*..........................
:I............*.*.*.................................*.....*..................*.....*.....*.....*..
:J......*..*......................................*.....*.................*.....*.....*.....*.....
:K*.*.*...........................................................................................
_end
;006
!loop 2
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:E......*..*........*..*........*.....*.....*.....................................................
:D......................................................*..*........*..*........*.....*.....*.....
:I...............................................................................................>
_end
!endloop
;008
!loop 2
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:G......*..*........*..*........*.....*.....*.....................................................
:K......................................................*..*........*..*........*.....*.....*.....
:I...............................................................................................>
_end
!endloop
;010
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:I...*.....*....................*...........*........*.....*....................*...........*.....
:J*.....*.................*.*.*.......*...........*.....*.................*.*.*.......*...........
:L......................................................<.........................................
:M*...............................................*...............................................
_end
;011
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:I...*.....*....................*...........*........*.....*....................*...........*.....
:J*.....*.................*.*.*.......*...........*.....*.................*.*.*.......*...........
:L........................*.............................*...........*.............................
:M*...............................................*...........*...........>.....*.....<.....<.....
_end
;012
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:D*.......................*.......................*.......................*.......................
:E................................................................................................
:F.............................................................................................*..
:G............................................................*.....*.................*..*..*..*..
:H................................................*.....*.................*.....*.................
:I...*.....*....................*...........*.....................................................
:J*.....*.................*.*.*.......*...........................................................
:K................................................................................................
_end
;013
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:K*..*..*.....*.....*.....*.....*.....*..*..*.....*..*..*.....*..*..*.....*.....*..*..*.....*.....
_end
;014
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:D*..*..*.....*.....*.....*.....*.....*..*..*.....*..*..*.....*..*..*.....*.....*..*..*.....*.....
_end
;015
__1.....:.....:.....:.....2.....:.....:.....:.....3.....:.....:.....:.....4.....:.....:.....:.....
:E*..*..*.....*.....*.....*.....*.....*..*..*.....*..*..*.....*..*..*.....*.....*..*..*.....*.....
:E................................................................................................
_end
; background bass cadence
!reset
!loopfill
__1.....:.....:.....:.....
:A*.......................
:B......*...........*.....
:C............*...........
_end
!endloop
!reset
!seekper2 15
!rest 72
__1.....:.....:.....:.....
:C............*.*.*.*..*..
_end
!endrl